Tag Archives: Xcode

Deploying Xcode – The Trick With Accepting License Agreements

If you’ve ever gone through the process of automating Xcode installations, you’ve no doubt run across the issue of making sure that the license for Xcode and included SDKs has been accepted. An unlicensed Xcode looks like this on first launch, and asks for admin privileges: Or, try and run a command line utility and […]

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Building native extensions since LLVM 5.1

With LLVM / clang 5.1, Apple introduced a change where any unrecognized command option causes a hard failure. Unfortunately, there are many packages in the Python package index that have not yet adapted to this change when building on OS X and include unsupported flags (in my experience it’s usually been -mno-fused-madd). I first started […]

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Installing Command Line Tools automatically on Mavericks

In Mavericks, the Xcode Command Line Tools can be downloaded from the ADC downloads page like with previous versions. Now, though, they can be also be installed on-demand in a similar fashion to how Java has been installed since Lion, by simply invoking a command installed by them such as otool, or a new option […]

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